Fallout One - First Fallout

Fallout One - your #1 source for classic Fallout

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Introduction to Fallout 1
Does the game that started everything even needs an introduction? Apparently, it does...

How to Play Fallout One
Here are some Fallout 1 tips & tricks to get you up and running with this classic gem. Don't leave home without them!

Fallout 1 Controls
Mutants, raiders, unthinkable vi0lence... Do you have what it takes to face the Wasteland? Learn how to play Fallout 1.

Fallout 1 Character Creation
A good character will make or break your game. Let's talk about character creation in Fallout 1.

Fallout 1 SPECIAL
Character stats in Fallout 1 are the starting point for your character's strengths and weaknesses...

Fallout 1 Character Traits
You can choose up to two character traits, each having its pros and cons. The best trait in Fallout 1 is Gifted. The worst?

Fallout 1 Skills Guide
Skills in Fallout 1 are your character's abilities that are used to interact with the world and its inhabitants.

Fallout 1 Character Perks
Every third level your character gains a perk, to further improve himself. But do you know which ones to choose?

Finish Fallout 1 Without Killing Anyone
Is Fallout 1 beatable as a pacifist? Let's find out!

Fallout 1 Keys Locations
The locations of all the keys you can find in Fallout 1: normal keys, electronic colored keys, and the nuke key.

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War... War never changes... The Fallout games have been around since 1997, and even though the series took a decade break until 2008 (when Fallout 3 was released), the hype around the universe never went down.

Fallout is set in an alternative history timeline after World War 2, where the semiconductor was never invented. Sure, there were transistors around (Mister Handy, slave collars, transistor radios), however they never became popular in the Fallout universe. Vacuum tubes continued to be used in electronics in the 21st century, and chips (eg. the "water chip") were still using them. Besides, because of the ongoing war, vacuum tube electronics would be less susceptible to EMP, which makes perfect sense, when you think about it.

This was done deliberately because Tim Cain, producer and lead programmer, wanted to "to explore more of the world and more of the ethics of a post-nuclear world, not to make a better plasma gun." So, while Fallout takes place into the future, it is not our future, but a throw back at the 1950s style science fiction "World of Tomorrow," filled with our hopes and dreams.

In 1997, players took control of the Vault Dweller from Vault 13, who had to leave the protection of their home to find a replacement water chip. What ensued was a grand adventure across the Wasteland, filled with interesting characters and fantastic RPG elements, that every Fallout fan should be acquainted with by now.